using System.Collections.Generic;
using UnityEngine;

public class Info
{
	public static class Body
	{
		public static Dictionary<string, GameObject> allParts;

		public static GameObject[] mouth;
	}

	public static Transform canvas;

	public static Transform emptyTransform;

	public static GameObject meat;

	public static string path;

	public static int textureHeight = 512;

	public static WaitForEndOfFrame wait = new WaitForEndOfFrame();

	public static WaitForFixedUpdate waitFixed = new WaitForFixedUpdate();

	public static int enemyAbilityLevel;

	public static int controlType;

	public static bool pause;

	public static bool gameOver;

	public static Creature GetCreatureFromMeat(Collider2D collider)
	{
		Carrion component = collider.GetComponent<Carrion>();
		return (!component) ? null : component.creature;
	}
}
